![]() ![]() “Almost Flying,” written by Jake Maia Arlow (Dial Books for Young Readers, an imprint of Penguin Random House LLC).Stonewall Honor Books in Children’s and Young Adult Literature "Punch Me Up to the Gods: A Memoir by Brian Broome (Houghton Mifflin Harcourt)."Let the Record Show: A Political History of ACT UP New York, 1987-1993" by Sarah Schulman (Farrar, Straus, and Giroux)."A History of Scars" by Laura Lee (Atria Paperback)."Hidden Case of Ewan Forbes: And the Unwritten History of the Trans Experience" by Zoë Playdon (Scribner).“A Psalm for the Wild-Built” by Becky Chambers (Tor Books).“Stone Fruit” by Lee Lai (Fantagraphic Books).“Black Girl, Call Home” by Jasmine Mans (Berkley).“Light From Uncommon Stars” by Ryka Aoki (Tor Books).“Last Night at the Telegraph Club” by Malinda Lo (Dutton Books, and imprint of Penguin Random House LLC) Stonewall Honor Books in Literature “Too Bright to See” by Kyle Lukoff (Dial Books for Young Readers, an imprint of Penguin Random House LLC) "Dear Senthuran: A Black Spirit Memoir" by Akwaeke Emezi (Riverhead Books) Mike Morgan & Larry Romans Children’s & Young Adult Literature Award "Sorrowland" by Rivers Solomon (MCDxFSG) Israel Fishman Nonfiction Award The award is announced in January and presented to the winning authors or editors at the American Library Association Annual Conference in June or July. ![]() The Stonewall Book Award-Barbara Gittings Literature Award, the Stonewall Book Award-Israel Fishman Non-Fiction Award and the Stonewall Book Award-Mike Morgan and Larry Romans Children’s and Young Adult Literature Award are presented to English language works published the year prior to the announcement date. Since Isabel Miller's Patience and Sarah received the first award in 1971, many other books have been honored for exceptional merit relating to the gay/lesbian/bisexual/transgender experience. They've got the rest of early access to see what sticks.The first and most enduring award for LGBTQIA+ books is the Stonewall Book Awards, sponsored by the American Library Association's Rainbow Round Table. While it has the advantage of being a standalone game, it's still struggling for a unique identity among the varied mechanics of what is still an unexplored game genre, and rather than focus on one or two things as being most interesting, has instead thrown everything at the wall. More than some derivative creature design or simple mechanics, Storybook Brawl feels unfocused. Storybook Brawl is a very, very crowded game. Layering a hero character on top of artifacts, both drafted randomly from a huge pool each game, and the large pool of characters to buy, some of which combine well and some of which don't. The sheer number of random elements causes games to vary wildly from one to the next. For all that Storybook Brawl is like Hearthstone Battlegrounds, it's also a lot like genre progenitor Auto Chess. If you're keeping track here, that's an autobattler with positioning and random treasures. I lost more than a few matches because the key pieces of my hero's combo just never appeared. ![]() The economy is always tight, always limited, and you can never quite buy just what you want-nor even find it, sometimes. Each character costs gold equal to its level, and you can only hold four characters in your hand as a reserve. There are only seven places on the board, and that seven-character limit is-like in Hearthstone Battlegrounds-perhaps the big defining feature of Storybook Brawl, forcing you to be precise in what you buy and when. Do you want to keep two vampires, each with their own powerful on-kill effect, or do you want to beef up into one big, nasty vampire and free up board space? A lot of the coolest choices get made when you're combining pieces. Or you might stock up on flyers, who skip over and attack the back row, hoping to pick off your opponent's key support pieces. You might focus on characters which Support, giving bonuses to the characters in front of them, while giving your front rank characters all the buffs you can muster. ![]()
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